SPATIAL CONCEPTS IN THE DESIGN OF ESCAPE ROOMS TO ENHANCE ADAPTATION AND TEAM INTERACTION

Authors

DOI:

https://doi.org/10.32782/uad.2025.1.25

Keywords:

spatial design, game design, emotional state, environment, levels

Abstract

The article aims to study the influence of architectural solutions, sensory environment and narrative elements of escape rooms on the emotional state, behaviour, perception of space and adaptation of players. The objectives of the study include analysing the impact of individual elements of the escape room on the spatial perception and emotions of the game participants, studying the relationship between the elements of the escape room and the level of stress, and assessing the impact of the escape room on enhancing adaptation and team interaction of players. To achieve the research goal and solve the outlined tasks, general scientific methods of the theoretical level (analysis, synthesis and systematisation of scientific research) and methods of experimental research (logical and systematic analysis, experiment, statistical methods of data processing) were used. In the course of the study, the concept of ‘quest room’ is revealed, and the role of spatial design in organising a game in the format of such a room is clarified. The article presents the spatial design of escape rooms, including thematic design, interactive design, immersive design, and technological space. The concept of game design as a process of planning an interactive gaming space is also revealed. It has been proved that an effectively planned game space in the quest room contributes to developing several skills and competencies. The experiment evaluated the impact of architectural solutions, sensory environment and narrative elements of escape rooms. It has been proven that the skilful use of escape room design elements (darkness, mirrors, artificial lighting, wall decoration, floor temperature, sound effects, and smells) positively enhances team interaction among game participants. Players demonstrated an increase in adaptation skills as well as skill levels. In terms of teamwork skills, players showed an increase in medium and high levels of teamwork, as well as in the level of skill. At the control stage of the experiment, there was a decrease in the number of players with low levels of adaptation and teamwork skills.

References

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Published

2025-03-31

How to Cite

Yunko Т. (2025). SPATIAL CONCEPTS IN THE DESIGN OF ESCAPE ROOMS TO ENHANCE ADAPTATION AND TEAM INTERACTION. Ukrainian Art Discourse, (1), 225–234. https://doi.org/10.32782/uad.2025.1.25

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